reference / PC Demo
Should you farm equipment before leaving a region?
Your equipment persists between regions. Later regions discount equipment Terraform requirements, so the developer generally recommends completing a region when you can instead of farming every upgrade first. Stay long enough to survive and meet the population goal; then consider moving on.
Updated 2026-11-02 · PC Demo
Use the rule for your next decision
Check whether you can actually leave
Reach the population goal, then check the Teleport Relay near your home habitat. It powers on when that goal is reached. Until then, spend on the survival and population steps needed to get there; a later-region discount does not help you survive an unfinished region.
Choose between immediate survival and another farming wave
The developer’s October 29 reply says fewer waves give a higher region score, and early equipment farming trades away score. Use that tradeoff when deciding whether another upgrade is worth waiting for. This is general progression advice, not a verified fastest route or a guarantee that leaving now is safe.
Stay or leave? A decision aid from the published rules Your situation Useful next action Relay unpowered / population goal unfinished Finish the settlement and defense tasks needed for the population goal. Current survival is failing Prioritize an upgrade or supply that fixes the immediate failure before planning later discounts. Relay powered and current survival covered Consider leaving; equipment carries over and later thresholds can be lower. You deliberately want an item early Farm it knowing that extra waves can lower the region score. Compare your new-region panel rather than applying a fixed discount
A player recorded the examples below on October 31. They illustrate why checking the new region can pay off, but also why you cannot divide every requirement by the same number. The unchanged Backpack 2 is a useful counterexample.
Psyfur’s October 31 observations · region 1 → region 2, not a universal formula Equipment / Terraform type Region 1 Region 2 Pistol 2 / Water 51.8k 200 Pick Axe 2 / Heat 52.1k 100 Shield Unit 1 / Oxygen 71.2k 10k Backpack 2 / Heat 150k 150k
What success looks like
You have checked whether leaving is available, weighed the extra-wave score cost, and can compare the actual next-region equipment requirement instead of assuming a uniform discount.
If you are still stuck
Equipment persistence does not mean all buildings or regional supplies are carried over. No exact score formula or universal discount percentage is given in these sources.