ADVANCE NINE / PC DEMO FIELD MANUAL
Project Tomorrow
Wiki & Guide
Get past the part that has you stuck.
Demo help for Advance Nine’s survival, terraforming and base-defense game.
Updated 2026-11-02 · PC Demo
Find your next move
START WITH THE SYMPTOM
What is holding you up?
01Terraform not increasingTerraform comes from structures, population comes from rebuilt settlements, and the home Teleport Relay unlocks at the population goal.02Where do food and water come from?In region one, food and water come from Supply Crates. Tidehaven introduces production and has fewer crates. Consume supplies from any inventory.03Threat jumps when buildingDrone mining is not free threat: resource costs are paid when those resources are used. Mining-tool upgrades reduce self and drone mining threat.04Drones are not collectingIn the October 20 Demo, select the Hub Priorities tab, choose a resource and use Set Priority. Read Collection Priority and check what arrives.05Build your first Resource HubFollow the October 20 Demo route from Drone Relay and Automation Core to Resource Hub priorities, collection checks and manual water recovery.06A wave will not endFor enemies stranded near a map boundary, the developer describes a five-minute fallback. Check wave state separately from the population goal.07When does the 5× Terraform jump happen?Terraform breakthroughs occur at 5,000, 50,000 and 500,000 total air + water + heat. Check the next published threshold with three Terraform totals.08Should you farm equipment before leaving a region?Equipment carries across regions, with later-region Terraform discounts. Compare the score tradeoff before farming one more upgrade.09Why does the same Housing Unit cost more?An October 31 player log shows Housing Unit requirements changing with settlement build order. Compare its five examples with your own panel.10Flying enemies: give air and ground different defensesFlying enemies cross walls and target defenses. Interceptors are strong against air; Nova Mortars fire slowly with area damage. v0.3.9 reduced flyer damage.11When do Modifiers unlock, and what do they change?Modifiers unlock after the first region. Buffs lower difficulty; Challenges raise it. These are the published unlock and difficulty rules.12Inventory and storage: use supplies before another tripConsume food or water from any inventory that contains it. Sort inventories or use Store All / Take All for bulk transfers; Uplink changes building supply.
THE SHORT ANSWERS
Project Tomorrow wiki index
18 topics recorded / total not published · PC Demo · Updated 2026-11-02. Search these selected systems and their next steps.
Progress & survival
SystemWhat it does / next action
TerraformPC DemoEarned by building and upgrading Terraforming structures, and keeping them alive through enemy waves.
SettlementsPC DemoRebuild ruined settlements to awaken settlers and increase your population.
Teleport RelayPC DemoNear your home habitat; powers on at the population goal so you can choose when to leave.
Threat meterPC DemoThe ring around the minimap fills with actions and triggers an enemy wave when full.
Supply CratesPC DemoThe first region’s source of food and water; much less common in Tidehaven.
Stuck-wave timeoutPC DemoDeveloper-described five-minute fallback for enemies that stop acting; not a population timer.
Terraform breakthroughsPC Demo5× jumps at total air + water + heat of 5,000, 50,000 and 500,000; Terraform only.
Equipment carryoverPC DemoEquipment persists across regions; later Terraform requirements may be discounted.
Settlement build costsPC DemoAn October 31 log shows costs changing with build position; compare your current panel.
Inventory & storagePC DemoConsume stored supplies directly, sort inventory, or use Store All / Take All.
Automation
SystemWhat it does / next action
Drone RelayPC DemoExplore for and activate these structures to obtain Automation Cores.
Automation CorePC DemoOne Core from a Drone Relay is required for each Resource Hub.
Resource HubPC DemoIntroduced in Tidehaven; stores resources and houses collection drones.
PrioritiesOctober 20 Demo recordingThe Hub tab used to change collection preferences in the October 20 Demo recording.
Defense & difficulty
SystemWhat it does / next action
InterceptorPC DemoStrong against flying enemies; weak against ground targets.
Nova MortarPC DemoSlow-firing area damage against large hordes; the cited announcement does not specify all target restrictions.
ModifiersPC DemoUnlock after the first region; Buffs lower difficulty and Challenges raise it.
Regions
SystemWhat it does / next action
TidehavenPC DemoThe second region introduces Resource Hubs and food and water production.
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The Hub walkthrough follows an October 20 recording. Each guide keeps version conditions beside the answer.
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